Your BearShark can sometimes be… stubborn. This contrariness is part of their majestic charm, but can occasionally be trying for even the most patient handlers. Luckily, there is an easy and straightforward solution that’s both humane to your BearShark and satisfying to the handler: bribery.
While BearSharks are fond of many things, such as naps and backrubs, food is by far and away the most effective bribe item. BearSharks regard hunger as a very powerful motivator, and a hungry BearShark is a grumpy BearShark. Offering something tasty is an absolutely surefire way to put your BearShark in a more accommodating mood.
Bribe suggestions: chocolate and peanut butter, cookies with honey, salt & vinegar Crispers, anything that contains caramel, small pieces of grilled meat (especially chicken and steak), bacon,and, for a healthy alternative, small carrots with ranch dipping sauce.
I am working on a collection of Polyamorous fairytales. Because "happily ever after" can mean a lot of different things, and not all of them are represented right now. We have a Polytales etsy store with some amazing poly valentines/ love cards, and are working towards a Kickstarter launch.
I'm also nearing the end of a draft my first novel, a piece of speculative fiction about a henchwoman. It also involves office politics, infrared photography and a profound misunderstanding of quantum mechanics.
I recently wrote a series of poems using the notes engine in the video game Bloodborne. You can find them on the Tumblr I have dedicated to the project, Fine or Foul. You might also stumble across them while you're wandering through Yharnam, good hunter. I wrote about my process and the experience (and about bow Bloodborne is very very hard) for First Person Scholar.
I also write video games. Most recently, I built a terrible little piece of body horror called A Gift For Mother, using Jim Munroe's engine Texture (still in beta). I also did writing and research for The Oldest Game (a newsgame about sex work),collaborated with Izzie Colpitts-Campbell and Kat Verhoeven on So You've Been Fridged(about women in refrigerators and the narrative vortex), and began a game called Restless about a ghost becoming ever more adept at haunting during the Dames Making Games long-form game program Junicorn.
I am also constantly poking at a series of poems that explore the metallurgical and alchemical properties of aggressive music.
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